

The Bounty Hunter’s Come Hither can also consistently be used to claim a Pos 4 deathblow if your Musketeer has already gone. Be sure to account for the opponents’ movement skills when setting up one of your targets for the Musketeer to snipe later. Use HM’s Hound Rush to set them to zero and either have BH Finish Them with his +85% Deathblow Chance or the Musketeer fire an Aimed Shot for +55%DC. Any turn they waste healing them back up is a turn where they failed to damage your units. Once you’ve settled on a target, latch on like your vicious bloodhound until they don’t get up anymore. A Man-At-Arms is also a good target to melt as Bellow will only become a problem after multiple stacks are applied, and I’ve commonly seen the stress damage of losing their tankiest unit Round 2 cause the opponent to concede on the spot. Pos 1 can also be dealt with with these methods, but I usually find that position is filled by a damager I can dodge and deal with later. If the target is in Pos 2, or has high Protection, you’ll want the HM to mark them, apply his -30% Prot debuff and then have the BH Collect that Bounty for an extra 90% damage. For Pos 3 this gets a little tricky since if you have the BH pull them to Pos 1, the Musketeer won’t be able to snipe them, so you can either do the pull and let the Shieldbreaker fix it later or have the BH Mark them for Death. If Position 4 has a healer or dodge buffer that needs to be dealt with early or have their turn disrupted, the BH can make them Come Hither while marking them, allowing the HM to Hound’s Rush them for 115% more damage with the Training Whistle. At the start of a match, you’re going to have to assess which one you want to mark a target, and which one you want to deal damage. So first let’s discuss the Houndmaster and Bounty Hunter together.
